I was wondering if it’s possible to update the individual sprites of a given animation without recreating the animation. From the art perspective, particularly a terrible art perspective, I put in placeholders or crap graphics often to get things going, at least, and then I can always go back later and improve the asset(s).
However, with animations, this is kind of a PITA to my eyes. It’s not “that” terrible, but can get sorta that way with any complexity of animations. The only way I know to do it now is to ditch the original sprite sheet, then drag my updated one into Unity (and slice it as done originally).
** At this point, the assets that were using the original sprite sheet break, whether they are named identically or not. **
So, the only way I see to do it is to recreate the animations. This isn’t SO bad, but then I need to remember and recreate any animation EVENTS, and make sure I holler at the same script, etc… This is where it can get unpleasant, depending on the complexity of the animation.
Anyone know a better way?