I have a editor script that draws a line render between 2 points,
the user can manipulate the whole game object, or 2 handles that are used as start and end point for the line renderer.
Now when the object or handles are moved, the linerender stays in place until I
edit any of its script settings.
Is there a way to know if a object has been modified in any way so I can trigger
my script to update?
thanks, It only works when the object with the script attached is selected. Any way to make this work when a child is moved? Or will I have to write separate scripts for that?
– Bluestrike