hello. I am trying to make a button clickable with gazed input, however, my update function doesnt seem to work at all! here is my script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Level2Units : MonoBehaviour {
public float gazeTime = 2f;
public float myTime;
private bool gazedAt;
public void update()
{
if (gazedAt)
{
Debug.Log(myTime + "true");
}
}
public void PointerEnter()
{
gazedAt = true;
}
public void PointerExit()
{
gazedAt = false;
}
there is nothing being displayed in the console at all when my pointer enter event is triggered.