Update function question

Is there any way to run the function Update () whenever you want? I mean, for example, when you run a function you made, you simply run it with “function ();”. However, the function update runs when the game starts. (sorry for my english)

Update runs every frame (typically 60 times per second, depending on your program).
You could call it directly if you want to. But you can’t, as far as I’m aware, stop Unity from calling it every frame. If you want complete control, you would want to use your own function that isn’t called by Unity.