Update Global Illumination when playing

Hi. I’m trying to make sun system. When i rotate not in playmode, it shows Global Illumination Preprocessing, and it looks good. When i rotate it in play mode, in night i can see too much. Is there any way to fix it?


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;

public class ResetGlobalIllumination : MonoBehaviour
{
    ReflectionProbe baker;

    void Start()
    {
        baker = gameObject.AddComponent<ReflectionProbe>();
        baker.cullingMask = 0;
        baker.refreshMode = ReflectionProbeRefreshMode.ViaScripting;
        baker.mode = ReflectionProbeMode.Realtime;
        baker.timeSlicingMode = ReflectionProbeTimeSlicingMode.NoTimeSlicing;

        RenderSettings.defaultReflectionMode = DefaultReflectionMode.Custom;
    }
    void Update()
    {
        DynamicGI.UpdateEnvironment();
        baker.RenderProbe();
        RenderSettings.customReflectionTexture = baker.texture;
    }
}