Update iTween Path at Runtime

I am using iTween and the free visual path editor.
The path seems to get calculated in awake, but I would like the last node of my path to follow a moving object. Is this possible?

If you are using something like iTween.MoveTo(), then it’s not directly possible. If you use iTween.PointOnPath() and/or iTween.PutOnPath() and manage your own fraction and rotation for moving along that path, you can modify the path in any way between frames.