I’m using Unity’s built-in Leaderboards for my game. I want to be able to change the metadata attached to a player so they can change teams, but AddPlayerScoreAsync() only works if the player has a new high score.
I know I can change the player’s name with UpdatePlayerNameAsync(), but the metadata seems tied to the score rather than the name.
Is there some way to update the metadata without requiring a new score from the player?