Update Mesh immediately for rendering While changing blendshape

Hi guys,
I change blendshape value of my fbx model at runtime, and placed a camera to render this model. For some purpose, I need capture the camera texture after changing blendshape of this model immediately.

However, The camera texture can only show the mesh before changing blendshape. I know this mesh will update in next frame, but I can’t wait until that time. Is there any method to update this mesh for rendering right now?

human.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 100);            
human.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 100);
CaptureCameraTexture();

this is my function for capture camera texture.

public Texture2D CaptureCameraTexture(string path = null)
{
      Texture2D camTex = new Texture2D(cameraWidth, cameraHeight, TextureFormat.RGBAFloat, false);
      RenderTexture rt = new RenderTexture(Screen.width, Screen.height, 1);        

      cam.targetTexture = rt;
      cam.Render();
      RenderTexture.active = rt;
      camTex.ReadPixels(new Rect(0, 0, cameraWidth, cameraHeight), 0, 0);
      Debug.Log(camTex.GetPixel(cameraWidth / 2, cameraHeight / 2));
      Debug.Log(camTex.GetPixel(cameraWidth / 2+1, cameraHeight / 2));
        
      cam.targetTexture = null;
      RenderTexture.active = null;
      UnityEngine.Object.Destroy(rt);

      SaveImg(camTex, path);
      return camTex;
  }

Well the skinning of a SkinnedMeshRenderer takes place during the animation update. You can try using SkinnedMeshRenderer.BakeMesh and use the baked mesh for rendering. However i’m not sure if blendshapes are baked as well with this method, though logically it should.