You can’t go past the rigs.
If you want the camera to look straight down you’d have to set the top rig’s radius to 0.
HOWEVER that will make the composer go crazy (they don’t like to look straight up or down). Best to stop a little short of that.
Can you elaborate a little about what you’re trying to do? Maybe we can find an alternate solution for you.
So if it’s a third-person camera, it’s a little behind the character? For the top rig, could you set the lookAt offset to be such that it’s looking at the feet?
I had considered a potential solution may be to update this extension so that it gradually removes the offset the as it transitions from the middle to the top rig (not sure if that would even achieve what im after).
Setting the offset differently in the top rig implies that it will gradually move as you go from the middle rig to the op rig. That’s built in. I don’t know where the roll is coming from. Try disabling the extension to see if it goes away. Also could you post a picture of the FreeLook inspector?
Yes I am suggesting that you change the Aim offset, not the Body offset. Aim controls where the camera points. Right now it’s at the ThirdPersonController. Assuming that the root of that object is somewhere near the head, you could adjust the Y of the TrackedObjectOffset in the Aim to something negative, so that the camera points a little more towards the feet when the top rig is active.