Update my photoshop textures in real-time onto an object in Unity

Hi, is there a way to update my Photoshop file in real-time in Unity? Or at the very least update the texture automatically when I overwrite the file?

At the moment I’m having to save out my PNG, reimport and assign it to a material every time.

If you create a “MyProject” unity project and drop your psd in unity, your PSD will be saved in “MyProject/Assets/” so you should be editing this version to see any update in unity in real time.