Update news for the Unity UI Extensions project - Update 1.2 released
New / updated features
- Major updates to the Horizontal and Vertical Scroll Snap controls
- Replacement HSV/Color picker control and new Box Slider control
- Fixes / updates to the TextPic control
- Updates to SoftAlphaUI script - improved Text / worldspace support
- Updates to Extensions Toggle - Adds ID and event to publish ID on change
- New Gadient control - Gradient 2
- New UI ScrollRect Occlusion utility
- New UI Tween Scale utility
- New UI Infinite ScrollRect
- New Table Layout Group
Fixes
- H&V Scroll Snap indexing issues
- H&V Scroll Snap performance updates
- H&V Scroll Snap Long swipe behavior updated
- H&V Scroll Snap support for Rect Resizing
- TextPic Set set before draw issues
- HSV picker replaced with more generic color picker
Known issues
- The Image_Extended control has been removed due to Unity upgrade issues. Will return in a future update.
Upgrade Notes
Although not specifically required, it is recommended to remove the old UI Extensions folder before importing the new asset
The HSS picker especially had a lot of file changes in this update.
Note In Unity 5.5 the particle system was overhauled and several methods were marked for removal. However, the UI Particle System script currently still uses them
Either ignore these errors or remove the UIParticleSystem script in the “Unity UI Extensions / Scripts / Effects” folder
Check out more details on the BitBucket site including the asset downloads:
https://bitbucket.org/ddreaper/unity-ui-extensions
3 Likes
Patch Update 1.2.0.2 released today to resolve some late reported issues, including one that very nearly hurt my brain (Thanks Unity)
Source and download asset updated.
Thanks again to the Awesome Unity community for helping out
@SimonDarksideJ Great job on constantly updating it.
Have you found any way to get shader-based antialiasing for the primitives components (UIPolygon, UICircle, UICutCorners, etc.) without having to use MSAA? I’m wondering if there are any open-source implementations that could be used? I see a few implementations on the asset store, but they look like they haven’t been updated in a while. Just wondering what everyone else uses to get antialiased edges.
Not as yet, probably worth logging an issue proposal and seeing if any of the community have any scripts to add for it.
Awesome !!! Really handy and very usefull project ! Thanks a lot for initialisation of this gorgeous idea & your effort ! Sharing by & with the community of these scripts is pure love ;). “Unity-UI-Extensions” will save me (guess other users too) a lot of time. As i saw there is also support for Unity 4.x. I downloaded it. But it isn´t up-to-date. It is the 1.1 Version. Will there be always upadets for Unity 4.x and 5.x Versions ?
Due to the API differences in the UI system in earlier releases, I eventually had to draw a line on updating them.
However, you are free to download the source and copy any scripts you want to try in earlier releases (just not the primitives!)
Hope this helps.
Okay…thanks for the advice. I will give it a try…