update not running each frame

So I’ve got a game manager class that has an Update() method with a Debug.Log statement in it as the first line. It was running perfectly fine, printing out the debug statement each frame, until I started using Unity Pro. Now the debug only prints out once. Also, some functions that are controlled by the manager’s Update() still seem to be running, while others aren’t.

Any ideas?

Update always runs every frame. Turn off “collapse” in the console.