hey, i am having an issue i think somone might be able to help out.
In my start function i am updating the size of a boxcollider2d that is set as a trigger in a for statement. i am fairly sure that 2 triggers can collide without a rigidbody.
in that same for statement i am also checking istouchinglayers on my box colliders and i cant seem to get a true bool back.
for(int i = 0;i<points;i++){
go<em>.GetComponent<BoxCollider2D>().size = new Vector2(go_.GetComponent<BoxCollider2D>().size.x+32,go*.GetComponent<BoxCollider2D>().size.y+32);*_</em>
_ if(go*.GetComponent().IsTouchingLayers(LayerMask.GetMask(“asd”))){
Debug.Log(“NOT GETTING ANYTHING!”);
}
}*_