" Update " pick up things that fall apart break

just that things that fall apart break and open ahh… love things that do stuff.
(house with doors and not just that windows! also roads with crates and barrels with fire…?)

http://www.massedu.org/test/index.html

" UPDATE ! "

I added a flashlight and things inside the house that move
http://www.massedu.org/test/index.html

Cool. The black and white gives this world a cool feel. Would be fun to make a noirish game.

This is not working on my PC, in firefox 2.

It says click to start, but I am clicking and clicking and nothing is happening.

Doesn’t work here either with Safari and my MBP.

Very cool. I love that b&w theme.
And it runs fine on my MBP in both safari and firefox.

Yep, working fine on my MBP with safari. Looks cool… bit hard to see when not shooting.

Doesnt work for me either using IE. It’s as if the unity file is missing.

love it! the black and white adds greatly. Are you using object replacements to break things apart?
works really well!

It works fine on my MacPro here at work.

How do you construct your breakable objects? Do you build parts, use a mesh-join on startup and then break it up on hit? Or do you use joints? Or…?

Keep up the cool work!

Frank

I constructed the different stages in a modeling program then replace the objects on impact.
I don’t know why it wont run for some people I have the old version of unity?

thank you for the comments
any suggestions would be more than helpful and greatly appreciated.

It was really cool. :slight_smile: I loved how you could even break the glass windows. One thing that happened, was that I shot a crate, but instead of breaking into four sides, a top and a bottom, I got a top, a bottom, a back side, a left and right side, and about 70 front sides. :stuck_out_tongue: It freaked me out.

I’ve seen that too I think it has to do with the rugged impact and replace method I’m using.

I figured out why it wasn’t working on my MBP. This webplayer was built with Unity 1.6x and my MBP only has the Unity 2.x player installed. Weird that I wasn’t prompted to install the 1.6x player though…

I really like this new DMM (Digital Molecular Matter) System, they use in StarWars: Force unleashed and the newest Alone in the Dark…

In this technique each object is marked with a material-tag… once hit, the tag referes to a database wich tells how the object will break or deform or if it will burn and so on… the result looks very realistic. You can check on http://www.gametrailers.com and search for the games named above. Its worth a look.

I would really love to see something like that, done with unity…

My plan is to have something like that on a very very small scale for the project I’m working on. I’m working on setting it up with tags so that certain powers only work on specific objects. Only objects with a wood designation can catch fire, etc. Nothing on the scale of Force Unleashed though. But, hey, one can dream.

Why not make it a community project? I quess lots of users would love to have that feature and i bet you´ll get lots of help.

I’m sure they would but I’m afraid that if I do that then I’ll end up not learning what I need to about using Unity, since other people might take up the slack.

I am definitely going to share my work though, as I go along. It’s the least one can do for such a helpful and cool community.

" UPDATE ! "

I added a flashlight and things inside the house that move

http://www.massedu.org/test/index.html

also dose anyone know of a way to allow the player to pick up and move objects? lets say you click and hold on a couch cushion so you can then set it down somewhere different by releasing the mouse button?

great work so far, dark creepy ; )

grab script:

http://forum.unity3d.com/viewtopic.php?t=1378