Sorry if there’s duplicated posts about this question.
My game is pretty close to the Character Customization example, which has two scenes. A setup scenes to let the users create their own character and save it as a prefab, and in next scene we spawn this prefab to make a lot of characters. How can I update my character in the first setup scene and make the next game scene affect to the update?
I seems to call EditorUtility.ReplacePrefab method can be an solution but since I am new to Unity I don’t know how exactly to work it out.