I am going a bit crazy trying to figure out how to disable this “UpdateReflectionProbeAtlas” function in my URP project. I have tried disabling all the reflection probe settings I can find: material, scriptable, and project settings, but nothing seems to stop this call from being active.
Testing in an empty scene it’s costing ~5-6ms per frame on my GPU
Nvm. I tried that to no avail. What did seem to fix it atleast for me was to not use forward or forward+ and instead opt to use deferred. This is silly and should be looked into. Will fill out a bug report as thats what it seems it could be