Hi everyone, I’m making a multiplayer 2D CirclePong game in Unity and have ran into an issue involving the racket controls.
I want the controls of the game to be so that if I drag and hold the white racket with my finger only the z axis rotation of the racket moves. Meaning as long as I hold the racket and move my finger in circles the racket would move along with finger always staying on a circular path.
Please see the image to better understand the idea.
I really have no clue where to begin on this so if anyone could point me in the right direction that would be greatly appreciated.
Edit: This thread helped me out to solve this problem.