I just updated my project from .6f1 to .16f1, and updated the XR package to the latest.
In non-VR mode everything is fine, and I get ~90fps while playing with the editor open. However, if I enable XR, it runs at less than 1fps, and after a minute Unity exits with this:
I ran the profiler once and it reported 98% of the time spent in Profiler.FlushMemoryCounters. The other times I haven’t been able to run the profiler before Unity exits.
I am using URP and OpenXR.
Anyone know what the problem might be and how to fix?