Just updated to Mars 1.3. / URP 10.3.2 / Unity 2020.3.0f1.
When generating a facemark the facemark depth mask will be generated in black - not “invisible” as it should be. Can you please assist on what to change to get this rightly set up, so I can use the Mars Face Mask with URP?
Hi Patpre, I just wanted to confirm are you seeing this issue in editor or on device. In editor simulation we currently are not able to display depth occlusion like the on device rendering. If you are having an issue with the passthrough rendering on device you will need to add the ‘AR Background Render Feature’ to your URP asset as described here.