Update to MegaShapes, build meshes from your splines.

While working on the next release version of MegaFiers I have been adding a few new features to the included (and soon to be independant) MegaShapes system, so on top of a complete Bezier spline system with path following components as used in the MegaFier path deforms you can now turn your shapes into meshes. More info can be found on the MegaFiers Blog Page or Click the image below (on the blog page click the image for larger version)

Demo of Lofter (Click Image for demo)

Pottery Demo (Click Image for demo)

Very nice… Looking forward

Perfect, that is just what I need, MegaFiers has to be the best money I have spent you just keep adding more and more to it.

WOW ! Great…

6R

Another quick grab, programmers really shouldn’t be allowed to mess with graphics but working on a much nicer test at the moment. Bigger version can be seen by clicking on the image on the blog MegaFiers

Added a little video of early testing of MegaShapes Pro more info can be found at my blog

Astounding!

What are your thoughts on using this for 2D platformer style landscapes. Something similar to you scene above with the clouds and trees, but side-view only.

Would this be over-kill? I ask because I’m always looking for an easy way to draw out large landscapes within Unity. RageSpline does an ok job, but a more full-featured set of editing tools would be nice.

-Jeff

Hi Jeff
Yes it certainly could be used for that, the system will be extended like MegaFiers was with new layers and methods so if it is lacking a certain feature at launch just email me with what is needed and I will add it in.
Chris

Meshes from splines, start / end objects… That looks familiar :smile: Always love your art work, looks great!

Any news on ship date or cost…
Regardless I’m in;)

Your assets and support are Top Notch!

Now ship!

A quick video showing some of the features of the basic version of MegaShapes that is included with MegaFiers. More info can be found on the website MegaFiers

I think for what you want to do the new MehaShapes lofting system is much better suited as that will allow you define any cross section etc to build the mesh from, I hope to do some preview videos on that just as soon as Tony can get me some textures and models to use.

You can just work with a spline in the simple version I just used a shape to get a more interesting object quicker, you can also import shapes from 3ds max if you have the MegaFiers exporter or create your own splines from script.

Yep, that is exactly what I’m looking for as well hence my similar question a few posts up. I really hope Mega-Shapes fits the bill once it’s released.

This looks great, I have fews questions for mega shapes.

Can you make halls in the middle of the shape? like windows ?
can you freese UVs so that it stretches when I move CVs around?
When is it going to be available?

Thank you,

Arthur.

PS Is this thread still supported by the developer?

Any update on MegaShape’s progress?

I’m also looking for this.

Still working away on this, hope to have a new video or two very soon to show some of the features and how the system works. Things got a little delayed due to support work and adding new features to MegaFiers and doing the new tutorial series for that. All of that will soon be out of the way and it will be full steam ahead getting Shapes out the door.
Chris

Great news Chris, a for sure buy!