I update Unity to 2022.2, and update Localization to 1.3.2.
(When update localization, the first time I forgot to delete the original version and got some error. Then I delete the localization as document say, then install Localization again. And no error exists.)
When I play, I found localization error, and in Window-Asset Management-Localization tables, no table found:
But in the project folder,all the localization assets are still there.
Some assets show in Inspector:
Localization Settings.asset:
I know that use text to open the asset can get the localization strings in the file.
But I wonder if there is some way to reuse the localization string tables, like some manual operation, or some way to import localization files?