[Update v1.5] Space Frontier, complete game template, ready for release.


Android APK | Youtube Trailer | Asset Store
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Android APK | Youtube Trailer | Asset Store

Space Frontier is a fun and addictive physics rocket game template brought to you by Finalboss game studio. In this game, you are controlling a rocket which fly upward and you need to manage its fuel consumption to make it reach the highest possible height.

Features:

  • This is a complete game ready to release.
  • AdMob ad sdk is integrated to help you have a solid monetization strategy for your investment.
  • Easy to monetize, perfect to learn.
  • Fully commented source code in C#.
  • Supports Android, iOS, Windows Phone and Standalone platforms.
  • Can be used as a base to prototype similar rocket games.
  • Simple and highly addictive game-play.
  • Can be used to build a 2D or a 3D game.
  • Mobile friendly (with awesome performance!)
  • Extremely flexible to re-skin and re-master.

Video Trailer:

https://www.youtube.com/watch?v=x7jttyTGwgs
https://www.youtube.com/watch?v=HFyGgzd_LBs

More shots:




Road-Map

v1.1:

  • Added the parachute system. When rocket is free falling, parachute will open and slows down the fall.
  • Added a new particle effect for perfect disengages.
  • Enhanced camera movement and projection.

[Reserved]

Instructions [Adding Video Ads, Adding a new part, Adding a new spaceship…]

Space Frontier” complete game kit for Unity 3d is now live on asset store: u3d.as/WW0

New update!

v1.1:

  • Added the parachute system. When rocket is free falling, parachute will open and slows down the fall.
  • Added a new particle effect for perfect disengages.
  • Enhanced camera movement and projection.

Update v1.1 is now live on asset store: u3d.as/WW0

New update!

v1.2:

  • Added a new setting panel for spaceship customization. Now you can define endless number of new skins for your spaceships which your players can unlock by spending their coins. Each spaceship consists of three different parts. You just need to set these parts inside the spaceship controller.

Checkout the new (v1.2) Android demo: Android APK

Update v1.2 is now live on asset store: u3d.as/WW0

New update!

v1.3:

  • Now you can land on a new planet!
    We have added some new controllers that let you land on a new planet when you reach a certain height. You may need to upgrade your spaceship several times to be able to reach the required height.

1 Like

Update v1.3 is now live on asset store: u3d.as/WW0

Check the new Android demo here: Android APK

New update!

v1.4:
- Now you can hire astronauts to populate the new planet!

Update v1.4 is now live on asset store: u3d.as/WW0

Check the new Android demo here: Android APK

v1.4.1:

  • Fixed a bug with the skin unlocker class that caused the player coins to not get decreased.

Lovely asset, looking forward to more updates on this :slight_smile: How about a new takeoff zone once you have landed ‘x’ number of astronauts successfully? This would extend the gameplay for the user who would need to land a number of astronauts, the game then shifts to the new planet maybe, with new take off and rocket types - so you take off from there and try to hit ‘another’ different planet to populate?

2 Likes

I very much like the idea :slight_smile:
Will certainly check it out and let you know how we should proceed with the implementation.

And thanks for the kind words. I appreciate it.

1 Like

v1.4.2:

  • Fixed the bug with the pause system.
  • Added a new call for AdManager to show an Ad when the game is over.

Pretty good and fairly original. :slight_smile: I know it’s a casual mobile kit, but if you’d include a more complex version aimed at desktop, it would be a true winner.

1 Like

Thanks. I appreciate if you share your ideas about features that make this game template more complex/enjoyable.

And I honestly don’t know how to port a casual mobile game to desktop without ruining the original game play, as I have seen many titles failing at this. But yet again, I welcome any suggestions for doing so :slight_smile:

Well, it could start as a fork of v1.4.2, and you could name it Space Frontier Evolved 1.0 or something. :sunglasses: The forked codebase could be the basis of a more elaborate version aimed at Steam and Itchio.