Hi guys I’m involved in this problem: I put my web build on my server and when a new webplayer user(means that he never used web player or installed one before) come the page will ask him to install the plug-in. This isn’t a big problem but, after installed, the webplayer would try to connect to unity3d.com to get the latest version. In my country this is really a slow process, so I’m wondering whether there’s a solution for this, for example, letting the users connect to my own server to get the update patch.
You don’t have a re-distribution license to host Unity webplayer updates.
Instead, you might want to document somewhere on your site that (your) customers might want to download and install the full version of the installer. By default customers get only the plugin itself, and after that is installed it will download the player and mono versions that are needed for your content. This is why the plugin makes requests to unity3d.com. If they append full before the .exe in the download name then they’ll get an installer that installs mono and the player.