[UPDATED] Infinite Terrain Generator


Hello to all , this is a simple thread to announce the release and first update of my 5$ infinite terrain generator aiming to create realistic terrains on the fly. Currently , this asset generates heightmaps from a simplex noise function that can be found online , uses recursion to apply noise from different scales and applies them to terrains as you move around the map , with very little load lag depending on the terrain’s resolution.

The generator can smoothly generate terrains and fill the player’s FOV in seconds without even using threading , meaning once multithreaded generation is complete the loading should be entirely seamless. LOD is currently forced to reduce bugs with water and pop ins , but the goal is obviously to reach a point where everything is seamless.

If you have no prior coding experience then this asset will work just fine as a simple terrain generator , but if you do , you should be able to take this wherever you want. This asset was created as a cheaper alternative to the more complete terrain generators out there that can cost alot of money , so for 5$ you get a fully working terrain generator, but the texture , details , stamps … those things are entirely up to you.

If you have any questions or comments , feel free to share them.

Also , here are two activation codes for two random people to test the asset out. Enjoy !

ASV-GVTQ-RYJM-K9MA-A6NG-PNWX
ASV-VKPH-4X4K-VUVU-LWE7-YVK3

I have been informed that the default parameters are wrong and do not create a good terrain , this will be fixed in a later update. In the mean time here are the working parameters I am using in videos and screenshots.

Quick update , while the version featuring the working parameters is currently being approved , if you have yet to get the generator working properly I recommend you simply try the parameters in the screenshot posted above. Also most problems stem from the terrain settings , the last button in the terrain editor is where you find resolution settings. For best results use a heightmap resolution of 65 , with terrains 500x500 units in area this looks fairly good and loads chunks instantly, everything else can be at a minimum to lower the RAM usage and chunk load time even more.