[UPDATED] Introducing Amplify Bloom – Industry Level Post-Process Bloom

WARNING
Amplify Bloom has been discontinued, the plugin will soon be available via Github.
Thank you for all your support!

Amplify Bloom brings Industry Level Post-Process Bloom to your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost with premium support and professional development you can always expect from our products.

Asset Store Page - Manual - Discord

Our Bloom solution is based on a technique commonly used in AAA games, focused on reducing flickering/firefly artifacts. In addition to high-quality Bloom, the package includes a comprehensive collection of extra features such as Flexible Temporal Filtering, Procedural Pseudo-Flares, Bokeh Filter, Anamorphic Glare, Lens Dirt and Starburst. Suitable for 3D and 2D applications, it’s the ideal fast performing solution for your project. Get the most out of any machine with both a Low and High Precision mode are available for maximum performance control.

All-in-one Package

  • High quality and high-performance
  • Highly flexible, tweak and toggle only the required features
  • Extensive control with dedicated thresholds and intensity values
  • Debug view for all features
  • For both 3D and 2D applications
  • Full Source Code

Bloom

  • Low and High Precision
  • Based on a AAA temporal stability issues reduction technique
  • Additional Temporal Filtering for even greater flicker/firefly reduction
  • Comprehensive Upscale and Downscale control
  • Fine tune effect by specifying each Mip contribution/weight and Blur parameters
  • Separate Threshold for Bloom and Extra Features

Temporal Stability

  • Temporal filtering technique focused on reducing flicker/firefly issues

Lens Dirt & Starburst

  • Texture based effect influenced by Bloom, Glare and Lens Flare
  • Supports dynamic render textures
  • Fine tune final look by specifying per Mip influence/weight
  • Intensity Control

Bokeh Filtering

  • Simulate different camera aperture shapes
  • Apply the effect directly on the bloom source or only affect extra features
  • Flexible controls for Sample Radius, Aperture, Focal Length and Distance, CoC Diameter and Rotation value

Lens Flare

  • Realistic procedural pseudo-flares with Halo and Ghosts
  • Flexible controls for Intensity, Tint, Dispersal and Chromatic Distortion

Lens Glare

  • High-quality Anamorphic Glare
  • Flexible controls for Intensity, Streak Type, Streak Scale, Color and Tint Along Glare, Per-Pass Displacement and Ray value
  • 9 standard glare types included
  • Create up to 32 custom glare types

Goes great with Amplify Color - Product Page
Industry Level Color Grading for Unity

Be sure to contact us if you run into any problems or if you have any questions regarding our products, we would be happy to help. You are all premium users to us, stay in touch, we would love to hear more about your work.

Amplify Bloom is exclusively available in the Unity Asset Store! We will post a comprehensive tutorial soon but until then be sure to check the manual page.

Thanks!

I guess HDR has to be enabled ?

Not necessarily, be sure to try the fully functional trial version. Let us know if you run into any problems, we would be happy to help.

Thanks!

We just released a in-depth Amplify Bloom tutorial! In this video we cover installation, scene setup and feature overview with various examples and useful workflow tips. New to Amplify Bloom? Check out the Asset Store Page!

Amplify Bloom In-depth Tutorial

https://www.youtube.com/watch?v=h9xicLM0F9s

Amplify Bloom: Product Page
Fully Functional Trial: Download

1 Like

Hello AC,

Is it possible to change Technique (Realistic/Natural) by script?

I’ve tried to but no luck.

I’ve tested both Amplify Bloom and Motion on this little demo scene and it looks great :slight_smile:

1 Like

There is support for mobile platforms?

Hello,

It works but it might be a bit too performance intensive for older mobile devices, for the best performance be sure to use the Low Precision mode and the Natural technique. We recommend testing your project with the trial version on the lowest targeted device.

Amplify Bloom Trial - Download

Thanks!

2 Likes

Awesome, thanks for trying it out! Looking forward to future creations :wink:

1 Like

Hello,

It should be possible, I’m currently away from the office but as soon as I get a reply from the AB developer I will get back to you.

Thanks!

Ok thanks :slight_smile:

Hello, I just got a reply from the Amplify Bloom developer. You only need to set a new value to your UpscaleQuality property on your AmplifyBloomEffect instance. This is a setter of the type UpscaleQualityEnum which has two modes, Realistic and Natural.

Changing the technique should be quite easy, let us know if that is not the case and feel free to send a code sample to support@amplify.pt, we could be missing something.

Thanks!

Works fine.

Thanks :slight_smile:

Hey guys, I just wanted to share a quick video I did showing how I implemented Amplify Bloom with Zone Controller:

Great package John, we highly recommend it.

The volume based control is really great and it works great with all our products, check it out.

2 Likes

Hello, I tried the trail version on osx iOS using gl core and it through a ton of errors. I switched to legacy 2.1, the errors went away, and it worked but when I build for ios theres an shader error that stops the build from finishing. I tried using unity 5.3.2 and 5.3.2p4.

Thank you for reporting the issue!
We will definitely take a look into that and provide a fixed version as soon as possible!

Super excited to check this out, but I’m having a small problem getting it to work. I’m on OSX, Unity 5.3.2f1

If I import the package into a new empty project the demo scene works fine.

If I import the package into my game project, when I hit play I get a ton of errors and an grey screen that’s not being cleared every draw.

Any idea why it wouldn’t work in my project (could there be something that’s conflicting with Amplify Bloom?)

Hey DMeville, thanks for submitting this issue and sharing the screenshots!

There have been some issues running on Mac but we’re already working on a fix and will let you guys know as soon as it is available on the store!

1 Like