We are happy to announce that a new version of Amplify Bloom is available. In this new update we addressed several issues concerning using the plugin both on Mac, iOS and Android making it more stable overall. Additional options were also added to decrease the performance hit and maintain better frame rates on mobile devices.
Amplify Bloom 1.0.2 change list:
- Added control to initial source downscale.
- Optimized features usage on mobile
- Fixed compilation errors when deploying Amplify Bloom on iOS and Apple tvOs using Metal API
- Fixed issue with array data access on shader files when working on Unity 5.4
- Fixed precision issues with Lens Flare
- Fixed issues with Encoder on Low Precision, more specifically on LG G3 phone
- Added fallback shader for older API’s with lesser texture lookups and automatically clamping Mip Count to a lesser max value
- Added new Debug Log toggle into inspector
- Reduced amount of shader keywords used from 6 to just 1.
- Improved performance and fixed issues on mobile.(edited)
- Fixed issue when compiling shaders on Metal at version 5.2.1
- Added new Demo options to Enable/Disable both Temporal filtering and Upscale technique
Amplify Bloom - Unity Asset Store
Fully functional watermarked trial version - Download