Updated MacOS, Unity builds, Xcode launches, then just stops.

Sorry to bother everyone with this, but I have put several hours in to this in the past few days.

I updated my phone to 9.3.1, necessitating Xcode 7.3, and 10.11.4. I am on Unity 5.4.3f1. Prior to updating I had no problems pushing builds to iOS on to a 9.2 device.

Now, I open Unity, do Build Settings… Build and run. The project builds successfully, Xcode Launches, I get the pop-up that says removing old projects or whatever, then everything just stops.

That’s it. Nothing is frozen or has crashed. Just stops at the Xcode launch page.

I have deleted Xcode and reinstalled, including the developer folder. I deleted Unity and re-installed. I have re-downloaded my certs and provisioning to make sure they weren’t borked by the OS update.

Any thoughts appreciated. I’m dead in the water here.

Thanks

I’m going to continue sifting through the provisioning info.

Ok it is not my provisioning info, which seems to have carried (now that I’ve re-done everything : | ) forward.
It seems to be related to this article about Unity 5.x plugin not engaging Xcode properly in El Capitan (10.11).

^ the video here doesn’t work for 5.4.3f1 btw, the plugins have been moved, and El Cap will do its best to insure you do not have permission to edit the files. Once I did edit the plist, the fix did not work.

My workaround on El Capitan to compile iOS on to a device:

  1. Plug your device in to your computer.

  2. In Unity:
    File > Build Settings…
    click Build (not Build And Run)
    name build folder

  3. When the player build is completed, open your Unity project folder, drag that build folder on to Xcode in your dock.

  4. Your Active Scheme - the little window in the upper left corner by the Play button and Stop button - will be the project type > device name. It could say " Unity - iPhone > Jake’s iPod " etc.

Make sure your device is awake and passcoded. Pressing Play will start the compile the project then push it to the device and launch.