Updated spline/knots - how to detect change from another script?

Pretty much like it says in the subject - what is the proper way to detect whether or not a spline or any of its knots have been changed?

I have converted the SplineRenderer script from the Surge asset to work with the SplineContainer but one feature I cannot seem to reproduce is only updating the associated LineRenderer whenever a spline’s knot has been edited.

The changed event found in Splines.cs complains that it is deprecated (though it works just fine), while the updated Changed event has been marked as static and won’t allow me to hook into it from an external script (or I just don’t know how).

I could just update the LineRenderer every frame of course but would very much like to avoid that. :wink: