Updated to b13, got 10 errors: "The type or namespace name `AssembliesType' could not be found."

I was using b12, no errors. Updated to b13 by installing directly (not using the Hub), now when I open my project I get a bunch of errors:

  • C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.burst@0.2.1/Editor/BurstReflection.cs(19,67): error CS0246: The type or namespace name `AssembliesType’ could not be found. Are you missing an assembly reference?
  • C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.collections@0.0.8/Unity.Collections/NativeHashMap.cs(602,14): error CS0246: The type or namespace name `NativeSetThreadIndex’ could not be found. Are you missing an assembly reference?
  • C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.collections@0.0.8/Unity.Collections/NativeQueue.cs(323,8): error CS0246: The type or namespace name `NativeSetThreadIndex’ could not be found. Are you missing an assembly reference?

etc.

Note that I installed Unity to a different folder than the one named in the errors - I installed it to C:\Program Files\Unity2018, the same folder as b12 was in.

What b12 are you referring to? This one?
https://beta.unity3d.com/download/ed1bf90b40e6/public_download.html

That’s a custom preview build with ECS support. That support is lost when you move to a regular beta build.

Oh, gottit, I didn’t realize it was a different build of Unity than the normal b12, I downloaded that beta when it was the only b12 being offered right after it went live during the GDC keynote. I had thought that those features were a regular part of beta 12. It might be kinda late for this, but it should probably be noted somewhere (maybe on that page, or the instructions for setting up the preview features) that it’s a special build and that the features aren’t available in the normal betas.

Your confusion is understandable. It’s what it says in the version after all…

Will ECS be moved to main beta branch package manager soon? I would like to use both the ECS stuff and the main beta features, as pre-production requires us to research whats viable for production later this year

That’s the plan.

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