Ok so OnTriggerEnter worked fine and this morning updated to the new unity :slight_smile:
everything is set up correctly with tags act, I’ve done OnTriggerEnter countless times so was surprised that it suddenly stopped working. yes I have tried is Kinematic didnt work for me. :slight_smile:
and yes both objects have rbs and set to trigger.
bullet speed is set to 600.

not getting any On hit Debug messages.

.

So i took another look at your script because it was late when I replied the first time.
__
if (other.gameObject.tag == “TagName”) is the incorrect syntax.

Should be something like this:
_

void OnTriggerEnter(Collider other)
{
    if (other.tag == "TagName")
    {
        // do something
    }
}

_
gameObject is used as a reference to self. When something enters your trigger collider you’re checking the tag on whatever gameobject EnemyHealth is attached to which is why it’s not working presumably.

hey buddy tried both continues and continues dynamic and nothing happened, reduced bullet speed to 200 thinking it was the speed and still nothing, no trigger responses.