Updated (Unity 2022 LTS ed.) - Lighting and environments in HDRP - 180 pages e-book, available now

Hi,

The definitive guide to lighting and environments in the High Definition Render Pipeline is now updated with the latest graphics capabilities in Unity 2022 LTS. This e-book was first published for Unity 2020 LTS, and updated for Unity 2021 LTS , in this 180-pages book we demonstrate the power of physically based lighting in HDRP for creating high-end lighting effects across PC and console games.

What’s been added?
The guide co-created with Unity experts and includes new extensive chapters on:

  • Shader Graph and materials in HDRP
  • Terrain
  • The HDRP water system

Other updates are samples, realtime GI updates, using Enlighten, SSGI, APVs, Raytracing & DirectX 12, contact, micro and soft shadows, and many other small tweaks throughout the book.

>> DOWNLOAD IT HERE <<

Here’s a quick overview of the topics the e-book covers:

  • HDRP concepts, settings, cameras, and Volumes frameworks

  • Exposure, modes, physical camera settings, and formulas

  • Light units, types, properties, and IES Profiles

  • Creating natural-looking skyscapes with the Physically Based Sky system

  • Refining and modifying shadows, reflections, and real-time lighting effects to add depth to your scenes

  • Creating terrain and water

  • Shaders and materials in HDRP

  • Best practices for using the Rendering Debugger

  • Ray tracing and post-processing

Watch this in-depth look at the HDRP water system video tutorial made as a companion piece to this e-book update

Who is the guide for?
The guide is intended to be a foundational, advanced-level resource for technical artists, lighting artists, and developers working in Unity.

If you have any feedback or encounter problems accessing the file let us know in this thread :slight_smile:

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