Hi,
The definitive guide to lighting and environments in the High Definition Render Pipeline is now updated with the latest graphics capabilities in Unity 2022 LTS. This e-book was first published for Unity 2020 LTS, and updated for Unity 2021 LTS , in this 180-pages book we demonstrate the power of physically based lighting in HDRP for creating high-end lighting effects across PC and console games.
What’s been added?
The guide co-created with Unity experts and includes new extensive chapters on:
- Shader Graph and materials in HDRP
- Terrain
- The HDRP water system
Other updates are samples, realtime GI updates, using Enlighten, SSGI, APVs, Raytracing & DirectX 12, contact, micro and soft shadows, and many other small tweaks throughout the book.
Here’s a quick overview of the topics the e-book covers:
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HDRP concepts, settings, cameras, and Volumes frameworks
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Exposure, modes, physical camera settings, and formulas
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Light units, types, properties, and IES Profiles
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Creating natural-looking skyscapes with the Physically Based Sky system
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Refining and modifying shadows, reflections, and real-time lighting effects to add depth to your scenes
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Creating terrain and water
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Shaders and materials in HDRP
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Best practices for using the Rendering Debugger
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Ray tracing and post-processing
Watch this in-depth look at the HDRP water system video tutorial made as a companion piece to this e-book update
Who is the guide for?
The guide is intended to be a foundational, advanced-level resource for technical artists, lighting artists, and developers working in Unity.
If you have any feedback or encounter problems accessing the file let us know in this thread