So, i updated Unity and all my Anima2D components disappeared and i cant re-import them. I am thinking about changing to Unreal Engine. Unity has too many terrible bugs which takes more time solving them than making the game itself.
Next error after uninstalling and updating:
“AndroidArchitecture’ does not contain a definition for 'X86”
This worked:
Downgrade your 2D Aniomation package to preview 5
Next bloody error:
error CS0138: A ‘using namespace’ directive can only be applied to namespaces; ‘PlayerLoop’ is a type not a namespace. Consider a ‘using static’ directive instead
After playing around with package manager, re-installing unity, re-installing all the packages, re-installing anima2D, the game works but it gives this error (the anima2D makes it)
Exception: AssetDatabase.ForceReserializeAssets cannot be used when in play mode
UnityEditor.AssetDatabase.ForceReserializeAssets (System.Collections.Generic.IEnumerable`1[T] assetPaths, UnityEditor.ForceReserializeAssetsOptions options) (at C:/buildslave/unity/build/Editor/Mono/AssetDatabase/AssetDatabase.bindings.cs:35)
UnityEditor.Experimental.U2D.Animation.SpritePostProcess.OnPostprocessAllAssets (System.String[ ] importedAssets, System.String[ ] deletedAssets, System.String[ ] movedAssets, System.String[ ] movedFromAssetPaths) (at Library/PackageCache/com.unity.2d.animation@2.2.0-preview.1/Editor/SpritePostProcess.cs:53)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at <23c160f925be47d7a4fd083a3a62c920>:0)
When i run my project, it imports something from Anima2D and gives the error. HELP!
Installed everything again, well, game works, it makes the executable file, BUT it gives 9 errors about burst backend compilerbackend exception unable to write module to filepath…
Already 3 days wasted time.
Problem **cking solved! I uninstalled Burst and Entities packages. Game works and no errors!