Updated Unity version, Compute Shader no longer working in OpenGL

Did something change recently in Unity’s OpenGL shader support? We were using Unity 2017.1.0p4 and our Compute Shader was working fine, we updated to 2017.1.2 and now we get a FindKernel failed exception (with no shader compile errors shown) when doing a -force-glcore or when running a build in Linux. I tried 2017.1.2p1, same problem. Went back to 2017.1.0p4, it worked again.

I haven’t tried 2017.2 yet.

Tried some different Unity versions, it looks like the problem (whatever it was) was fixed in 2017.2.0, and first showed up in 2017.1.1.

I have a same problem.
My computeShader works fine in 2017.1.x.
But in 2017.2.x FindKernel fail without any compile errors.
Is there any changes between 2017.1 and 2017.2 ?

I’m using 2017.1.1f1 version. Just tried to put openGLCore in front of DX11 in the list of “Gprphics API for Windows” under Player settings. And unity crashed. No errors, just crashed with bug report window popping up. Tried again - same result.