URPPlus
DESCRIPTION
URPPlus is a pipeline designed to bridge the gap between HDRP and URP. URPPlus allows you to create more pleasing to the eye and realistic graphics than a regular URP. URPPlus also makes it easy to port a project from HDRP to URP.
Note: In terms of optimization, URPPlus sits between URP and HDRP.
SHADERS:
SimpleLit
Lit
Lit Tessellation
Complex Lit
Complex Lit Tessellation
Layered Lit
Layered Lit Tessellation
Fabric
Hair
Simple Eye
Eye
FEATURES OF SHADERS:
Depth Write and Depth Test
Geometric Specular AA
Normal Mode(Flip/Mirror/None)
Displacement Mode(Vertex/Pixel or Tessellation)
Translucency
SSS(SG SSS)
Iridescence(Thin-Film)
Anisotropy
Mask Mapping
Detail Mapping
Thread Mapping for Fabric Shader
ClearCoat Second Normal
Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion
ADDITIONAL FEATURES:
MicroShadows
High Quality Depth Normals(for Unity 2020.3) to improve SSAO
The asset also includes 21 shadergraph nodes:
UnpackNodes(4 ):
Detail Mapping Node
Mask Mapping Node
Thread Mapping Node
Emission Node
EyeNodes(like in HDRP)( 10 )
LightingNodes(7 ):
Horizon Occlusion Node
SpecularOcclusionFromAO Node
SpecularOcclusionFromBentAO Node
MircroShadows Node
FresnelAO Node
Geometric Normal Filtering Node
Projected Space Geometric Normal Filtering Node
ASSET STORE PAGE
URPPlus
1 Like
Hi, Does urpplus include ue4 aces tonemapping?
No, it doesn’t. I saw somewhere on the internet UE Tonemapping for URP. If I find it, I’ll share the link.
URPPlus
DESCRIPTION
URPPlus is a pipeline designed to bridge the gap between HDRP and URP. URPPlus allows you to create more pleasing to the eye and realistic graphics than a regular URP. URPPlus also makes it easy to port a project from HDRP to URP.
Note: In terms of optimization, URPPlus sits between URP and HDRP.
SHADERS:
SimpleLit
Lit
Lit Tessellation
Complex Lit
Complex Lit Tessellation
Layered Lit
Layered Lit Tessellation
Fabric
Hair
Simple Eye
Eye
https://www.youtube.com/watch?v=lxYmyMFOHp4
FEATURES OF SHADERS:
Depth Write and Depth Test
Geometric Specular AA
Normal Mode(Flip/Mirror/None)
Displacement Mode(Vertex/Pixel or Tessellation)
Translucency
SSS(SG SSS)
Iridescence(Thin-Film)
Anisotropy
Mask Mapping
Detail Mapping
Thread Mapping for Fabric Shader
ClearCoat Second Normal
Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion
ADDITIONAL FEATURES:
MicroShadows
High Quality Depth Normals(for Unity 2020.3) to improve SSAO
The asset also includes 21 shadergraph nodes:
UnpackNodes(4 ):
Detail Mapping Node
Mask Mapping Node
Thread Mapping Node
Emission Node
EyeNodes(like in HDRP)( 10 )
LightingNodes(7 ):
Horizon Occlusion Node
SpecularOcclusionFromAO Node
SpecularOcclusionFromBentAO Node
MircroShadows Node
FresnelAO Node
Geometric Normal Filtering Node
Projected Space Geometric Normal Filtering Node
ASSET STORE PAGE
URPPlus
Updated:
!!!Added support of Unity 2021.3
URPPlus (1.5.7)
New GUI:
UPDATED LIST OF FEATURES:
Depth Write and Depth Test
Geometric Specular AA
Normal Mode(Flip/Mirror/None)
Displacement Mode(Vertex/Pixel or Tessellation)
Depth Offset for PerPixel Displacement(only for Lit and CompleLit)
Layered shaders with vertex color
Translucency
SSS(SG SSS and Pre-Integrated SSS)
Fake SSS Shadows
Iridescence(Thin-Film): Physical Based and Pre-Integrated Iridescence
Anisotropy
Mask Mapping
Detail Mapping
Thread Mapping for Fabric Shader
ClearCoat Second Normal
Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion
MicroShadows
Eye Mydriasis/Miosis
High Quality Depth Normals(for Unity 2020+) to improve SSAO
Unpack Nodes(MaskMapping, DetailMapping, ThreadMapping, Emission), Eye Nodes(10), Lighting Nodes(7)
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URPPlus (1.8.0)
- Updated documentation
- Reworked Sample Scenes- Reworked Sample Scenes
- Improved GUI for Eye shader
- Added AlphaToMask feature
- Added Geometric AA for ClearCoat in URPPlusSettings
- Added Mesh Scale for Eye Shader
- Added Position offset for Eye Shader
- Fixed Fabric Translucency
- Fixed double occlusion in SimpleLit
- Fixed SSAO in Unity 2020
- Fixed ClearCoat Second Normal
- Fixed ClearCoat Mask Map
- Fixed Detail Map(normal)
- Optimized BentNormals and CoatNormals calculations
- Moved Screen Fade Distance in Refraction to URPPlusSettings
UPDATED LIST OF FEATURES:
Depth Write and Depth Test
Alpha To Mask
Geometric Specular AA and Geometric Specular AA for ClearCoat
Normal Mode(Flip/Mirror/None)
Displacement Mode(Vertex/Pixel or Tessellation)
Depth Offset for PerPixel Displacement(only for Lit and ComplexLit)
Layered shaders with vertex color
Translucency
SSS(SG SSS and Pre-Integrated SSS*)*
Fake SSS Shadows
Iridescence(Thin-Film)
Anisotropy
Mask Mapping
Detail Mapping
Thread Mapping for Fabric Shader
Simple Refraction
Chromatic Aberration for refraction
ClearCoat Second Normal
Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion
MicroShadows
Eye Mydriasis/Miosis
High Quality Depth Normals(for Unity 2020+) to improve SSAO
Unpack Nodes(MaskMapping, DetailMapping, ThreadMapping, Emission), Eye Nodes(10), Lighting Nodes(7)
1 Like