[UPDATED] URP+ pipeline

URPPlus
DESCRIPTION
URPPlus is a pipeline designed to bridge the gap between HDRP and URP. URPPlus allows you to create more pleasing to the eye and realistic graphics than a regular URP. URPPlus also makes it easy to port a project from HDRP to URP.
Note: In terms of optimization, URPPlus sits between URP and HDRP.

SHADERS:

  • SimpleLit
  • Lit
  • Lit Tessellation
  • Complex Lit
  • Complex Lit Tessellation
  • Layered Lit
  • Layered Lit Tessellation
  • Fabric
  • Hair
  • Simple Eye
  • Eye

FEATURES OF SHADERS:

  • Depth Write and Depth Test
  • Geometric Specular AA
  • Normal Mode(Flip/Mirror/None)
  • Displacement Mode(Vertex/Pixel or Tessellation)
  • Translucency
  • SSS(SG SSS)
  • Iridescence(Thin-Film)
  • Anisotropy
  • Mask Mapping
  • Detail Mapping
  • Thread Mapping for Fabric Shader
  • ClearCoat Second Normal
  • Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion

ADDITIONAL FEATURES:

  • MicroShadows
  • High Quality Depth Normals(for Unity 2020.3) to improve SSAO

The asset also includes 21 shadergraph nodes:
UnpackNodes(4):

  • Detail Mapping Node
  • Mask Mapping Node
  • Thread Mapping Node
  • Emission Node

EyeNodes(like in HDRP)(10)
LightingNodes(7):

  • Horizon Occlusion Node
  • SpecularOcclusionFromAO Node
  • SpecularOcclusionFromBentAO Node
  • MircroShadows Node
  • FresnelAO Node
  • Geometric Normal Filtering Node
  • Projected Space Geometric Normal Filtering Node

ASSET STORE PAGE
URPPlus

1 Like

Hi, Does urpplus include ue4 aces tonemapping?

No, it doesn’t. I saw somewhere on the internet UE Tonemapping for URP. If I find it, I’ll share the link.

https://jplee.notion.site/UE4-ACES-to-URP-8e951aa2322543cabe9e4f3c0c303bbd

Updated:
!!!Added support of Unity 2021.3
URPPlus (1.5.7)
New GUI:
8199834--1069530--upload_2022-6-13_0-33-33.jpg8199834--1069533--upload_2022-6-13_0-33-41.jpg8199834--1069536--upload_2022-6-13_0-33-54.png

UPDATED LIST OF FEATURES:

  • Depth Write and Depth Test

  • Geometric Specular AA

  • Normal Mode(Flip/Mirror/None)

  • Displacement Mode(Vertex/Pixel or Tessellation)

  • Depth Offset for PerPixel Displacement(only for Lit and CompleLit)

  • Layered shaders with vertex color

  • Translucency

  • SSS(SG SSS and Pre-Integrated SSS)

  • Fake SSS Shadows

  • Iridescence(Thin-Film): Physical Based and Pre-Integrated Iridescence

  • Anisotropy

  • Mask Mapping

  • Detail Mapping

  • Thread Mapping for Fabric Shader

  • ClearCoat Second Normal

  • Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion

  • MicroShadows

  • Eye Mydriasis/Miosis

  • High Quality Depth Normals(for Unity 2020+) to improve SSAO

  • Unpack Nodes(MaskMapping, DetailMapping, ThreadMapping, Emission), Eye Nodes(10), Lighting Nodes(7)

2 Likes

URPPlus (1.8.0)
- Updated documentation
- Reworked Sample Scenes- Reworked Sample Scenes
- Improved GUI for Eye shader
- Added AlphaToMask feature
- Added Geometric AA for ClearCoat in URPPlusSettings
- Added Mesh Scale for Eye Shader
- Added Position offset for Eye Shader
- Fixed Fabric Translucency
- Fixed double occlusion in SimpleLit
- Fixed SSAO in Unity 2020
- Fixed ClearCoat Second Normal
- Fixed ClearCoat Mask Map
- Fixed Detail Map(normal)
- Optimized BentNormals and CoatNormals calculations
- Moved Screen Fade Distance in Refraction to URPPlusSettings
UPDATED LIST OF FEATURES:

  • Depth Write and Depth Test
  • Alpha To Mask
  • Geometric Specular AA and Geometric Specular AA for ClearCoat
  • Normal Mode(Flip/Mirror/None)
  • Displacement Mode(Vertex/Pixel or Tessellation)
  • Depth Offset for PerPixel Displacement(only for Lit and ComplexLit)
  • Layered shaders with vertex color
  • Translucency
  • SSS(SG SSS and Pre-Integrated SSS*)*
  • Fake SSS Shadows
  • Iridescence(Thin-Film)
  • Anisotropy
  • Mask Mapping
  • Detail Mapping
  • Thread Mapping for Fabric Shader
  • Simple Refraction
  • Chromatic Aberration for refraction
  • ClearCoat Second Normal
  • Specular Occlusion(From AO or AO+Bent Normals) + Horizon Occlusion
  • MicroShadows
  • Eye Mydriasis/Miosis
  • High Quality Depth Normals(for Unity 2020+) to improve SSAO
  • Unpack Nodes(MaskMapping, DetailMapping, ThreadMapping, Emission), Eye Nodes(10), Lighting Nodes(7)
1 Like