UpdateDynamicRenderBatches not multithreaded

I was taking a look at the new Boids demo in EntityComponentSystemSamples, and noticed that RenderMeshSystemV2’s “UpdateDynamicRenderBatches” was exclusively on main thread

Out of curiosity, is this something we can expect to be multithreaded in future versions, or does it have to remain single-threaded? It would be pretty exciting to think that this isn’t even the hybrid renderer’s full potential, even though it’s already amazing

I totally get that this is WIP

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Joachim has mentioned that the dynamic side of things hasn’t been worked on for optimization just yet. So performance can still increase a LOT :smile:

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