The existing human segmentation sample scene is IMHO not really useful except as a proof that depth and segmentation info can be leveraged from ARKit3.
I ( and I’m sure many others!) have ideas involving depth and occlusion I want to execute but cannot proceed until there are updates.
Definitely needs to be a little more easy to extract and manipulate the stencil image. Spent all weekend trying to figure how the red stencil works but couldn’t figure it out.