Hello,
I’ve been suggested to use NavMeshAgent.updateUpAxis to prevent the 3d object from falling to it’s original rotation and ignore my settings. But in the code I receive this massage:
UnityEngine.AI.NavMeshAgent does not contain a definition for updateUpAxis and no extension method updateUpAxis of type `UnityEngine.AI.NavMeshAgent’ could be found. Are you missing an assembly reference?
How can it be if it actually listed in Unity documentation?