Updating a component on a NetworkView game object doesn't update the component on other clients

I’m running into an issue with one of my components.

After creating a prefab via Network.Instantiate, I then update the property on a component. This update shows up on the client that owns the object, but it doesn’t seem to go to the other connected client.

Any ideas what might cause this?

I’m kinda new to this but I believe you’ll need to fire off an RPC to the other client that tells it to update the properties on the component in their game as well.