Hello/Hi/tjo/guten tag/hallo/hallå or whatever
I’m wondering how yo can make “patches” in a unity built game.
I remember a post a time ago and it said i whould have to change the framework thing.
Well if you know how that is done please post back.
Hello/Hi/tjo/guten tag/hallo/hallå or whatever
I’m wondering how yo can make “patches” in a unity built game.
I remember a post a time ago and it said i whould have to change the framework thing.
Well if you know how that is done please post back.
If you are changing art assets like text or textures that you are loading externally using the WWW class, then you can have your installer selectively replace those files.
But if you are changing scripts, prefabs, scenes, etc., I think you have to replace the entire data file since it’s all precompiled and wrapped up in the single data file.
If the player codebase hasn’t changed between patches, you wouldn’t have to replace the player executable, but that only shaves a few MB off the total size.
You can do diff binary patching, with software like this: POS4D: Situs Slot Gacor Hari Ini Gampang Maxwin Resmi Terpercaya
-Jeremy
Thanks,
i don’t realy understand that xdelta thing.
The thing i want to do is that if i can make the game have a folder called custom, and the an patch installer could place files in that folder and the game would be able to do things with it (things to be put there would be textures).