Hey all,
I have read a lot of posts related to this topic, but still can’t get my script to function correctly. I have a cat object in a script movementCat.cs who basically just jumps on click. I have another script that spawns in “pipes” (cat trees) and I want to be able to increase the rate at which they spawn (speed) by hitting enter.
movementCat.cs below:
public pipeMove pipe
...
if (Input.GetKeyDown(KeyCode.Return))
{
increasePipeSpeed();
}
}
void increasePipeSpeed()
{
pipe.moveSpeed += .5f;
//pipe.increaseSpeed();
speedText.text = $"Speed: {pipe.moveSpeed}";
}
The speedText here does update with the increased speed, but the “speed” of the pipes remains the same.
public class pipeMove : MonoBehaviour
{
public float moveSpeed = 6;
public float deadZone = -20;
// Start is called before the first frame update
void Start()
{
moveSpeed = 6;
}
// Update is called once per frame
void Update()
{
Debug.Log("MS " + moveSpeed);
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
if (transform.position.x < deadZone)
{
Destroy(gameObject);
//Debug.Log("Pipe deleted");
}
}
public void increaseSpeed()
{
Debug.Log("MS increase" + moveSpeed);
moveSpeed += .5f;
}
I want to essentially add .5 to the “speed” in pipeMove to increase the rate at which they spawn making the cat seem to be moving faster as well.