I created a Blender guy with working animations and put the .Blend file in my Unity Assets folder. All the animations work and I have been working with this character for a while with no problems. I decided to add an animation for holding and stabbing with a knife. I opened up my Blender file and created the animations (properly, pressing F and whatnot). I went back to Unity, and it did a quick loading icon as if updating the model. However, no new animation clips appear. Weirder still, when I click on the “Default Take” clip, that one shows the stabbing animation.
So I know Unity is updating the rig because the new animations created in Blender do appear in the editor…the problem is it just overwrites “Default Take” with whatever animation I most recently edited or had open in Blender. Does anyone know what might be going on here? Also, if I have to export the model from Blender as an FBX and bring that into the assets folder, does that mean I’m going to lose everything I already set up (character prefab, animations in the animation controller)? Any insight is appreciated.