Updating Blender file doesn't update prefab? :(

Hey all,

I created a 3D object in Blender and imported the .blend file directly into Unity. I dragged the blend object into my scene and then dragged that scene object back into my prefab folder (as far as I know, this is how you make a reusable object in Unity). I then deleted the object in my scene as now I have a prefab of that Blender object.

When I make any changes to that object in Blender and save it, I was really hoping my prefab would update the with the new 3D model I saved in Blender. But that doesn’t appear to be the case.

What is the proper workflow to use blender files in Unity? I’ll be making updates to the blender 3D model often and it’ll be a pain if I need to recreate my prefabs everytime.

Thanks!

The standard workflow is to export from Blender to .fbx. That will update immediately within Unity, and those will also work on other computers that don’t have Blender (which is important if you ever collaborate on a project with other people).

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