Here we go again, yet another one:
Doing a base build for a local group results in the catalog having:
"{UnityEngine.AddressableAssets.Addressables.RuntimePath}/StandaloneOSX/packedassets_assets_all.bundle",
"Assets/ExampleImage.png"
]```
Updating that build results in the catalog getting this written into it:
```"m_InternalIds": [
"{UnityEngine.AddressableAssets.Addressables.RuntimePath}/StandaloneOSX/packedassets_assets.bundle",
"Assets/ExampleImage.png"
]```
Note the initial naming **packedassets_assets_all.bundle** vs **packedassets_assets.bundle** after the update.
This of course causes all deployed players to break, since they can't even find their local assets anymore, yielding the error:
```Exception encountered in operation Resource<IAssetBundleResource>(mergedskinassets_assets.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: 'Library/com.unity.addressables/aa/iOS/iOS/mergedskinassets_assets.bundle'.```
You can easily reproduce this behaviour by creating a new project, adding a group with the following group settings:
![7130849--852341--BrokenUpdate.png|1736x1564](upload://zo3j9rJcw3wLr8IO6k47JGO1I5x.png)
And then just adding any asset into this group, then observing the generated **Library/com.unity.addressables/aa/buildTarget/catalog.json** file.
Unity: 2020.3.4f1
Addressables: 1.17.17
Bug Ticket Case: 1335605
**PS:** The longer I try to even get this package working, the more I doubt that anyone implemented it into a real production. I really feel that we are the only company with a major production that tries and tries, and is being laughed at.
I'm sorry, but I had to add that. We are still far from having our asset management production ready, and finding such weird behaviour along the way doesn't surprise me anymore. We already drained so much time and money into this package. Sadly its too late to turn around.
[Major open questions to basic implementation keeps being unanswered](https://discussions.unity.com/t/839683) and there is no possibility to get support from Unity, even though paying multiple pro licences every month.