Hello, I’m curious if there are any ways to update only a small part of a Unity NavMesh during runtime since I’m using NavMesh Modifiers and I have to rebake the NavMesh every time I spawn a new modifier. I’m wondering if I could only update the area surrounding the new modifier instead of rebaking the entire NavMesh.
I know I’m able to use the Local NavMesh Builder Script, but that script is too expensive for my game in its current state when it functions during runtime.
Maybe this can be done through the NavMeshBuilder.UpdateNavMeshData() function?
Thanks for your help!