updating iTween to new version

I upgraded iTween to the recent version since the old one depended on GUITexture which is now deprecated. I’m having a problem calling the class easeOutQuad iTween/iTween.cs at master · jtothebell/iTween · GitHub

private float easeOutQuad(float start, float end, float value)
    {
        end -= start;
        return -end * value * (value - 2) + start;
    }

This is a private float but was public static in the old iTween. I’m using it to transform an object.

      deltaTimeCloseUp += Time.deltaTime;
        if (deltaTimeCloseUp > time)
        {
            deltaTimeCloseUp = time;
        }
        gameObject.transform.position = new Vector3
            (
            iTween.easeOutQuad(from.x, to.x, deltaTimeCloseUp / time),
            iTween.easeOutQuad(from.y, to.y, deltaTimeCloseUp / time),
            iTween.easeOutQuad(from.z, to.z, deltaTimeCloseUp / time)
            );

Was wondering what is the correct way to call in the new iTween?

Has anyone used iTween at all to do do this?

I don’t think you are in the right forum section, this one is called General Graphics. Try seeking help in the scripting section. Or on one of the official iTween support channels(if there is one).