We’re currently attempting to figure out our update process for the remote addressables we’ve recently implemented.
We have a number of addressable groups, all of which are hosted remotely and non-static, and use hashes in their bundle names. We have a remote catalog hosted on the same service as the assets.
It is my understanding that to update these assets, we can simply:
- Build player content
- Upload the new asset bundle files and remote catalog (+ hash) to the remote hosting service.
and existing clients (upon restart, at least) will automatically refer to this new catalog when looking for assets, and update any old bundles as required.
However, we’ve run into some issues with this, where assets cannot be found - even though they are clearly able to communicate with the remote hosting service.
Is there something wrong with the above update process? Again, all assets are remote (as is the catalog), and non-static.
Thanks in advance!