Hi everyone!
I have a trouble with updatings player settings with my editor script.
I have 4 versions of my game with different settings (Android free, android paid, iOS free, iOS paid)
All versions have different Product names, bundle ids and icons.
The problem is that when I update icons with my code and try to build a game, the icons appear to be unassigned, even though all icons are correclty set in editor after script execution.
Here’s the code that changes the icons:
static void SetApplicationIcon(BuildTargetGroup platform, bool isPaid)
{
Texture2D[] iconSet;
int[] num ;
if (platform == BuildTargetGroup.Android) {
iconSet = new Texture2D[5];
num = new int[] {144, 96, 72, 48, 36};
} else if (platform == BuildTargetGroup.iPhone) {
iconSet = new Texture2D[7];
num = new int[] {152, 144, 120, 114, 76, 72, 57};
} else {
Debug.LogError("Switch to ANDROID or IOS platform");
return;
}
for (int i = 0; i < num.Length; i++) {
int n = num*;*
-
if (isPaid) {*
-
Texture2D icon = new Texture2D(n, n);*
-
icon.LoadImage(File.ReadAllBytes(Application.dataPath + "/Icon/Icon_" + n.ToString() + ".png"));*
_ iconSet = icon;_
* } else {*
* Texture2D icon = new Texture2D(n, n);*
* icon.LoadImage(File.ReadAllBytes(Application.dataPath + “/Icon/Free/Icon_” + n.ToString() + “.png”));
_ iconSet = icon;
}
}
PlayerSettings.SetIconsForTargetGroup(platform, iconSet);
}*_
I’ve found out that when I press “Build” button and then cancel it right away, the icons are already unassigned in Player settings.
If I set icons with mouse by drag’n’dropping, then the icons are set properly.
How to tell Editor to remember the icons?
Thanks in advance!