Updating prefab with skinned fbx


I am updating fbx with bones renaming or moving bones position.

In Editor my mesh got updated with bones, but prefab is still old one.

Is there any way to update mesh with bones in prefab?

Or the only way is nesting fbx in empty GameObject and then prefab it?


A prefab is by nature ‘prefabricated’ so if there is a change to the hierarchy it does not propogate out to existing prefabs. Essentially you have to make the pref again but only once as you can update the original and therefore others placed with this workflow:

  1. Rebuild Prefab, by dragging into
    scene and adding new mesh
  2. Drag the updated prefab over the old
    prefab in your project view and it
    should update all prefabs