Hi community, I’m trying to get my Unity Quest 2 application (standalone) updating the headset refresh rate to the maximum available
Problem: Updating to any refresh rate higher than the default 72 causes the physics to start stuttering. When I grab an object with a rigidbody and start moving my hand I see it jittering/choppy movement
What I’ve tried: OBS shows the in game FPS is meeting the cap 72/90/120, and everything else except physics based movement is buttery smooth. My understanding is that physics has it’s own timestep value Time.fixedDeltaTime
. I tried updating that in my refresh rate code below:
Additional info:
My time settings
Unity Version 2021.3.12f1
URP
Any help is much appreciated, thanks