Updating Score on Level Change

HI All,

I am having a little trouble with updating the score from level_1 to level_2,

My aim is, once max level points have been reached on level_1 (750) then level_2 loads and the score carries over to level_2(750),

The problem is, when i gain 750 in level_1, level_2 loads fine the 750 points are shown and once the level starts it automatically gains 60 points so the application.loadlevel should stop once i have gone passed 750, as soon as level_2 loads the new score should be 810, it works but still level_2 keeps loading over and over as if i still have 750 points.

My question is how can i stop level_2 from loading over and over again?

here is my script, any ideas?

public class LevelManager : MonoBehaviour {

public LevelManager levelManager;
public int score;
public int currentLevel
public int Score=30;


private PlayerController player;

// Use this for initialization
void Start () {
	player = FindObjectOfType<PlayerController>();
	if (Application.loadedLevelName == "Level_1") {
		score = 0;
		saveScores();
	} else {
		score = getSavedScores();    
	}  

}

// Update is called once per frame
void Update ()

{  
	
	saveScores();
	changeLevel();
}

public void changeLevel()
{
	if (score >= 750 && currentLevel == 1) 
	{

		saveScores();
		currentLevel++;
		Application.LoadLevel("Level_2");

	}    
	if(Application.loadedLevelName == "Level_2")
	{
		getSavedScores();    
	}
	
}
//possible if the save functionality intreacts with this
public void saveScores()
{
	if (score >= 750)
	{
		// setting the score
		PlayerPrefs.SetInt("Score", score);
		
	}
}
public int getSavedScores()
{
	
	int tempScore = PlayerPrefs.GetInt("Score");  
	
	return tempScore;
}


public  int getScore()
{    
	
	
	return score;
}
public void AddPoints(int points)
{
	score += points;
}

void OnGUI()
{
	GUILayout.Label(score.ToString());
}

void OnTriggerEnter2D(Collider2D other)
{
	if(other.name == "Player")	
	
	{
		Application.LoadLevel(0); //this is on death completely restart game
	}

}

}

From what I understand your game is checking if your score is equal to or higher than 750. Replace the larger than symbol with an equals sign.

So this

 if (score >= 750 && currentLevel == 1) 
 {
     saveScores();
     currentLevel++;
     Application.LoadLevel("Level_2");

 }   

Turns into this

 if (score == 750 && currentLevel == 1) 
 {
     saveScores();
     currentLevel++;
     Application.LoadLevel("Level_2");

 }   

Don’t forget to do it throughout the whole script.